Top Ladder data

Best Clash Royale Meta Decks

Compare decks used by the best Ranked players and find what is performing in the current Top Ladder meta.

How the meta deck list works

The Top 100, Top 200 and Top 1000 views are built from the same current Ranked sample. Exact eight-card decks are grouped so you can compare their score, number of players, recorded battles and win rate without mixing different deck variants together.

  • Find proven decksStart with score for a balanced ranking, or sort by players, battles and win rate to answer a more specific question.
  • Filter by a cardChoose a card to see only current Top Ladder decks that use it, including the exact Evolution or Hero form where available.
  • Adapt the resultOpen the Deck Builder when you want recommendations for Trophy Road, Ultimate Champion, Top Ladder or your own card levels.

Why decks are grouped by all eight cards

Swapping a single card changes what a deck can answer. A shell that trades its small spell loses a specific set of interactions and gains another, so two lists that differ by one card are two different decks with different matchups, not one deck with a variant. Grouping on the exact eight-card combination keeps those apart. It makes the sample per entry smaller, but it means a win rate you read here belongs to the deck you would actually copy, rather than to an average across builds that play nothing alike.

Reading win rate, popularity and score correctly

These three columns answer three different questions, and the most common mistake is treating the highest win rate as the best deck. A high win rate on a small number of battles usually says more about the handful of players piloting it than about the deck. Those players reached the top of Ranked with a build they have refined for months; the number travels with the pilot, not with the card list.

Popularity has the opposite bias. A deck played by many people is a deck that is accessible, well documented and forgiving, often genuinely good, sometimes just familiar. Score exists to balance the two, which is why it is the default sort. Use win rate when you have already decided on an archetype and want the strongest current version of it, and use players and battles to judge how much confidence the number deserves.

Top Ladder is not mid ladder

This list is drawn from the top of Ranked, and that environment does not transfer to every trophy range unchanged. Cards that dominate lower down can be near-absent here: the Inferno Tower is a good example: it is a reliable answer to tanks in mid ladder and barely appears in Top Ladder, because opponents at that level play around it as a matter of routine. The reverse also happens, where a deck demanding precise placement performs well in this sample and frustrates everyone below it.

So treat the list as evidence about what survives against expert opposition, not as a ranking of what will win the most games for you tomorrow. If your card levels or your comfort with a deck do not match what you find here, the Deck Builder is the better starting point: it takes your mode, your collection and your levels into account instead of assuming the Top Ladder environment.

How current is the sample?

It reflects the Ranked leaderboard as it stands now, and it moves with the leaderboard. After a balance change the list needs a while to settle, because it shows what people are actually playing rather than what is theoretically strongest.

Why do some decks show few battles?

Because grouping is strict. A deck that only a few top players run will show a small sample, and its win rate should be read with that in mind rather than at face value.

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