Explore seasons, leaderboards, balance changes, team builds and a practical tutorial for Clash Royale Merge Tactics.

As of:

Season 11 2026-09-01 · 2026-12-01

Merge Tactics Super Season

Three-month ranked season with monthly Supers, a September Rider pool, 29 active troops, 26 September modifiers, reworked Quest Orbs and manual Equipment assignment.

Ruler Quests

Abilities and Quest milestones for every Ruler in this season.

Royale King

Royale King

Losing grants a random +4 to +8 bonus Elixir.

Lose 1/2/4 rounds in one game.

Spirit Empress

Spirit Empress

Every merge grants +1 bonus Elixir.

Merge 3/25/60 troops in one game.

Goblin Queen

Goblin Queen

Counts toward Goblin; defeating an enemy has a 33% chance to grant a Goblin.

Get 2/8/20 Goblins from the Goblin Trait or passive.

Elixir Loong

Elixir Loong

Gain +1 Elixir per round and +1 Team Size.

Win 2/3/5 rounds in a row.

Battle Machine

Battle Machine

Brings a random 1/2/3/4-Star building in rounds 1/3/5/8; -1 max Team Size.

Buildings destroy 1/5/15 troops in one game.

Echo Sage

Echo Sage

Once per round, The Echo charges, then knocks out the target and surrounding enemies before vanishing for the round. They also level up after knocking out 2/4/8 enemies.

Knock out 2/4/8 troops in one game

Dagger Duchess

Dagger Duchess

Leaves a Dagger to equip to any troop.

Win 1/2/4 rounds in less than 8s.

Grand Warden

Grand Warden

Grants a random shield to the lowest-HP% ally at 5s and 15s; both shields affect a 3-tile radius when breaking.

Shields affect 2/8/16 troops in one game.

Tomb Queen

Tomb Queen

Combat Start: spawns a Tombstone; when it is destroyed she rises and joins combat, counting as Undead.

Summon 3/15/50 troops in one game.

Ronin

Ronin

Choose a tile before battle; when an enemy steps on it, Ronin performs an X-shaped strike; the center target takes double damage.

Defeat 1/3/5 enemy troops with Double Edge in one game.

Cards & Traits

Troop costs, abilities and trait breakpoints in one compact roster.

Knight

Knight

Elixir2 Noble

Every few seconds, taunts all enemies in range and forces them to attack him for 2s.

Archers

Archers

Elixir2 Clan

After enough attacks, arrows deal bonus damage for the rest of the round.

1★ 8 hits; +100% arrow damage

2★ 7 hits; +100%

3★ 6 hits; +100%

4★ 5 hits; +200%

Spear Goblins

Spear Goblins

Elixir2 Goblin

Throws spears at range and sells for bonus Elixir that increases with Merge Level.

Bomber

Bomber

Elixir2 Undead

Bombs explode in a 2-Hex radius; after enough attacks the bomb bounces onward and deals damage on each landing.

1★ 4 hits; 2 bounces

2★ 3 hits; 2 bounces

3★ 2 hits; 2 bounces

4★ 1 hit; 4 bounces

Barbarians

Barbarians

Elixir2 Clan

After enough attacks, gains bonus Hit Speed and Movement Speed for the rest of the round.

1★ 8 hits; +50% Hit Speed, +30% Movement Speed

2★ 7 hits; +50%, +30%

3★ 6 hits; +50%, +30%

4★ 5 hits; +100%, +60%

Dart Goblin

Dart Goblin

Elixir2 Goblin

After enough attacks, darts poison the target for damage based on target max HP; poison stacks up to 5 times.

1★ 8 hits; 1% max-HP poison per stack

2★ 7 hits; 2%

3★ 6 hits; 3%

4★ 5 hits; 5%

Firecracker

Firecracker

Elixir2 Forest

Projectile explodes on impact, damages enemies behind the target in a cone, and periodically knocks Firecracker back 1 Hex.

Royal Ghost

Royal Ghost

Elixir2 Undead

Periodically becomes invisible for a short duration.

Magic Archer

Magic Archer

Elixir2 Forest

Periodically fires a magic arrow that reflects to the next target within 2 Hexes.

Royal Giant

Royal Giant

Elixir3 Noble

Every few hits, knocks surrounding enemies back by 1 Hex.

Valkyrie

Valkyrie

Elixir3 Clan

After enough attacks, starts spinning and damages surrounding enemies for the rest of the round.

1★ 8 hits; radius 1

2★ 7 hits; radius 2

3★ 6 hits; radius 3

4★ 5 hits; radius 4

Giant Skeleton

Giant Skeleton

Elixir3 Undead

On defeat, drops a delayed bomb that deals area damage and stuns enemies.

Musketeer

Musketeer

Elixir3 Noble

At Combat Start, snipes the farthest enemy within a 6-Hex radius three times, dealing bonus damage and briefly stunning the target.

1★ +50% bonus damage

2★ +100%

3★ +200%

4★ +400%

Giant

Giant

Elixir3 Clan

Periodically throws the nearest enemy and deals damage tied to the target's max HP.

Goblin Demolisher

Goblin Demolisher

Elixir3 Goblin

At low HP, rushes a vulnerable enemy and detonates for area damage.

Princess

Princess

Elixir2 Noble

Fires at the farthest enemy for area damage; every few hits, the area damage slows enemy Hit Speed and Movement Speed for 3s.

Bandit

Bandit

Elixir3 Forest

After enough attacks, dashes to a distant enemy, damaging and briefly stunning enemies in her path.

Baby Dragon

Baby Dragon

Elixir3 Forest

Area-damage fireballs; each attack grants bonus Hit Speed and Movement Speed to allies within 2 Hexes.

1★ +10% Hit Speed and Movement Speed

2★ +20%

3★ +30%

4★ +60%

Witch

Witch

Elixir3 Undead

Every 6s, summons Skeletons; the last published scaling is 1/2/3/6 Skeletons at 1★/2★/3★/4★.

1★ Summons 1 Skeleton

2★ 2 Skeletons

3★ 3 Skeletons

4★ 6 Skeletons

Goblin Cage

Goblin Cage

Elixir3 Goblin

Cages the nearest enemy, dealing damage over time while the Cage loses HP; when destroyed, releases the trapped enemy and a Goblin Brawler.

Goblin machine

Goblin machine

Elixir4 Goblin

After enough attacks, fires a rocket at the farthest enemy; exact current Season-11 thresholds and damage are not independently verified.

Skeleton King

Skeleton King

Elixir4 Undead

Deals cone damage and summons Skeletons tied to defeated enemies.

Golden Knight

Golden Knight

Elixir4 Noble

After defeating an enemy, dashes to a low-HP enemy and deals bonus damage.

Archer Queen

Archer Queen

Elixir4 Clan

Fires multiple arrows at nearby enemies; below 50% HP, becomes invisible and gains an offensive bonus.

Boss Bandit

Boss Bandit

Elixir4 Forest

Dashes to targets 3–4 Hexes away for double damage and periodically darts back 3 tiles.

Mini P.E.K.K.A

Mini P.E.K.K.A

Elixir5 Boss

Cooks a pancake that levels up a random ally every few hits.

Attacking troops with abilities steals the energy from their ability bar and increases his own.

P.E.K.K.A

P.E.K.K.A

Elixir5 Boss

Every few hits, her swing strikes all enemies in a line.

Gains lifesteal and Movement Speed.

Mega Knight

Mega Knight

Elixir5 Boss

Jumps on enemies every few seconds, dealing area damage and stunning them for 2s.

Each hit knocks back and stuns the target.

Monk

Monk

Elixir5 Boss

Every 3rd hit knocks the target back.

Every few hits, creates a shield that reflects damage and heals him.

Clan

Clan

HP below 50%: allies recover HP and gain bonus Hit Speed for 3s, once per round.

2 +15% HP Recovery, +30% Hit Speed

4 +30% HP Recovery, +50% Hit Speed

6 +60% HP Recovery, +100% Hit Speed

Noble

Noble

All allies deal bonus damage and take reduced damage.

2 -15% damage taken, +15% damage

4 -30% damage taken, +30% damage

6 -60% damage taken, +60% damage

Goblin

Goblin

Combat Start: grants a random Goblin Orb.

2 Gain a 2- or 3-Elixir Goblin

4 Gain a 3- or 4-Elixir Goblin

6 Gain a 2-, 3-, and 4-Elixir Goblin each round

Undead

Undead

Each ally defeated increases all allies' HP and damage for the rest of the game.

2 +1% per allied defeat

4 +2% per allied defeat

6 +4% per allied defeat

Forest

Forest

Allies gain bonus Hit Speed; the lowest-HP ally becomes invisible for 2.5s at the listed interval.

2 +15% Hit Speed; invisibility every 4.5s

4 +30% Hit Speed; invisibility every 3.5s

6 +60% Hit Speed; invisibility every 2.5s

Boss

Boss

October rework: Bosses gain bonus HP; below 50% HP they transform to Stage 2 and scare nearby enemies for 3s.

Orbs

Every Orb in this season: what it holds and how you get it.

Quest 1 Orb

Quest 1 Orb

Complete phase 1 of the selected Ruler's three-phase Ruler Quest.

3 Elixir

1 random Equipment from: Maiden's Shield, Prince's Lance, Fisherman's Hook, Valkyrie's Axe, Lumberjack's Jar, Battle Healer's Blessing, P.E.K.K.A's Sword, Archer Queen's Cape

Quest 2 Orb

Quest 2 Orb

Complete phase 2 of the selected Ruler's three-phase Ruler Quest.

6 Elixir

1 random Equipment from: Assassin Blade, Juggernaut Armor, Ranger Crossbow, Superstar Ring, Controller Enchantment, Dragon Scale, Mage Wand, Thrower Telescope, Undead Drum, Goblin Lute, Rider Emblem, Legendary Lance, Legendary Axe, Legendary Shield

Quest 3 Orb

Quest 3 Orb

Complete phase 3 of the selected Ruler's three-phase Ruler Quest.

+1 Team Size

1× 3-Star troop costing 4 or 5 Elixir

5-Elixir Orb

Merge Training (after the 1st, 5th, and 10th merge); Trade Training (each sold 2-Star troop, max 3); Trait Training when a Trait first reaches tier 2.

5 Elixir

10-Elixir Orb

Trait Training when any Trait first reaches tier 3.

10 Elixir

20-Elixir Orb

Trait Training when any Trait first reaches tier 4.

20 Elixir

Equipment Training Orb

Equipment Training modifier.

1 random Equipment

Building Training Orb

Building Training modifier.

1 random 2-Star building

Goblin Orb

Goblin Orb

Goblin Trait at Combat Start / according to active threshold.

At Goblin 2: a 2- or 3-Elixir Goblin

At Goblin 4: a 3- or 4-Elixir Goblin

At Goblin 6: a 2-, 3-, and 4-Elixir Goblin each round

Generic Orb from Orb Galore / Goblin's Treasure

Generic Orb from Orb Galore / Goblin's Treasure

Orb Galore starts players with an Orb and grants another to surviving players when someone is eliminated; Goblin's Treasure grants an Orb when the enemy treasure is destroyed.

Equipment

Equipment available in this season.

Valkyrie's Axe

Valkyrie's Axe

Area/splash attacks; current published balance values: radius 2, durability 3, splash damage 100%.

Fisherman's Hook

Fisherman's Hook

Pull/displacement equipment; current published change adds a 3s slowdown after the pull.

Prince's Lance

Prince's Lance

Maiden's Shield

Maiden's Shield

Defensive shield; current published durability is 5.

Assassin Blade

Assassin Blade

Combat Start: carrier jumps to enemy backline; gains bonus Hit Speed on KO.

Juggernaut Armor

Juggernaut Armor

Combat Start: grants a control-immunity shield to the carrier and troops behind it.

Ranger Crossbow

Ranger Crossbow

Combat Start: grants bonus Hit Speed per hit, stacking up to 20 times.

Superstar Ring

Superstar Ring

Combat Start: starts with a full ability bar; 50% chance to recast, up to 4 recasts.

Archer Queen's Cape

Archer Queen's Cape

HP below 50%: carrier becomes invisible and gains bonus Hit Speed.

Battle Healer's Blessing

Battle Healer's Blessing

On KO: carrier heals surrounding allies.

Controller Enchantment

Controller Enchantment

Combat Start: carrier's attacks slow the target's Hit Speed and Movement Speed.

Dragon Scale

Dragon Scale

Carrier takes reduced damage from and deals bonus damage to melee troops.

Lumberjack's Jar

Lumberjack's Jar

On KO: carrier grants surrounding allies bonus Hit Speed and Movement Speed.

Mage Wand

Mage Wand

Combat Start: strongest enemy becomes a harmless rabbit for a few seconds.

P.E.K.K.A's Sword

P.E.K.K.A's Sword

Combat Start: carrier gains bonus damage and gains the enemy's remaining HP.

Thrower Telescope

Thrower Telescope

Combat Start: carrier gains +1 Range and bonus damage based on target distance.

Legendary Shield

Legendary Shield

Carrier is immune to damage and control and knocks back attackers.

Legendary Lance

Legendary Lance

Carrier's first hit knocks the target out of the Arena.

Legendary Axe

Legendary Axe

Carrier pulls enemies around the target inward and deals area damage.

Undead Drum

Undead Drum

Carrier gains the Undead Trait.

Goblin Lute

Goblin Lute

Carrier gains the Goblin Trait.

Clan Horn

Clan Horn

Carrier gains the Clan Trait.

Forest Flute

Forest Flute

Carrier gains the Forest Trait.

Noble Trumpet

Noble Trumpet

Carrier gains the Noble Trait.

Rider Emblem

Rider Emblem

Carrier gains the Rider Trait.

Boss Mask

Boss Mask

Carrier gains the Boss Trait.

Modifiers

Round rules and augments that alter the usual flow of a match.

3-Star Fantasy

3-Star Fantasy

Abyss Tile

Abyss Tile

Combat Start: troop stepping on the tile is instantly destroyed and the tile disappears.

Ascension

Ascension

Battle Royale

Battle Royale

During Deploy, more tiles become poisonous each round; poison deals damage over time to troops on those tiles.

Building Training

Building Training

Gain an Orb containing a random 2-Star building.

Cursed Tile

Cursed Tile

Combat Start: tiled troop loses HP over time and explodes on KO, dealing AoE damage based on max HP.

Domination

Domination

Echo Bench

Echo Bench

Every round, gain a 1-Star copy of the troop in the right-most Bench slot.

Equipment Training

Equipment Training

Gain an Orb containing random Equipment.

First Free

First Free

The first troop bought each turn is free.

Four Stars

Four Stars

Troop pool is doubled, with more copies available in the Shop.

Goblin's Treasure

Goblin's Treasure

Combat Start: Goblin's Treasure appears on both sides; destroy the enemy treasure to gain an Orb.

Jump Tile

Jump Tile

Combat Start: the troop on the tile jumps into enemy territory.

Merge Bonus

Merge Mini

Merge Mini

Shop only offers 6 troop types; deployed troops are locked in place until merged.

Merge Training

Merge Training

Gain a 5-Elixir Orb after the 1st, 5th, and 10th merge.

Orb Galore

Orb Galore

Start with 1 Orb; whenever a player is eliminated, all remaining players gain 1 Orb.

Royale River

Royale River

River-tiled troops recover 3% max HP every 1s. Destroy Princess Dummy: +1 Elixir. Destroy King Dummy: +2 Elixir and knock out all enemy troops.

Star Advantage

Tile Training

Tile Training

Each round a Jump Tile appears randomly on your side; Combat Start: its troop leaps to the enemy backline.

Trade Training

Trade Training

Gain a 5-Elixir Orb whenever you sell a 2-Star troop (max 3).

Trait Dummy

Trait Dummy

Start with a Dummy that has 2 random Traits.

Trait Gift

Trait Gift

Round End: each active Trait grants +1 Elixir.

Trait Training

Trait Training

Combat Start: first time any Trait reaches tier 2/3/4, gain a 5/10/20-Elixir Orb.

Wormhole Tile

Wormhole Tile

Combat Start: tiled troop teleports to the enemy Wormhole Tile.

You’re Mine

Gain a 1-Star copy of the first enemy troop you defeat.

What a Merge Tactics season changes

A season is not a separate rule set that replaces the last one. Anything you have unlocked stays unlocked, Rulers from earlier seasons included. What a season does is revise the material you build with: it introduces a new Ruler and new modifiers, sometimes adds traits or equipment, and adjusts close to every troop: elixir costs move, and troops gain abilities they did not have before.

That is why an old build usually remains constructible and still plays differently. The same four categories (Rulers, troops, equipment and modifiers) are what each reference page below lists, and the arrows step between seasons.

Rulers set the direction

A season does not hand you a single Ruler. Several are available, and a season typically introduces or highlights new ones while previously unlocked Rulers remain playable. The featured Rulers are the part people notice first, and for good reason: they shape which openings are worth taking and which traits are worth committing to. Reading a season starts with understanding what its Rulers reward, because the rest of a build is put together in relation to whichever one you take.

Why older seasons are still worth browsing

Past seasons are not dead weight. They show how the mode has developed, which ideas were tried and kept, and which were dialled back. If you are returning after a break, stepping back a season or two is the fastest way to understand what changed while you were away, far quicker than reconstructing it from a list of individual balance updates.

A reference, not a strategy guide

This page deliberately describes what a season makes available rather than telling you what to play. What is strong shifts within a season as people work out the interactions, and any ranking written on day one is wrong by the middle. For how the mode itself works (rounds, economy, positioning and merging) the tutorial covers it in depth, and the team builder is where you try a specific build out.

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